- Academic knowledge of human anatomy and the figure in motion
- Academic knowledge of perspective and space
- Construction of comics pages, from storyboards to colored version.
- Ability to translate scripts into design.
- Telling the story through movement and page shots
- Digital coloring in Adobe Photoshop
- Anatomy studies for character design
ACADEMY
- ROME INTERNATIONAL SCHOOL OF COMICS ( Comics course ) 2009-2011
- SAVERIO TENUTA'S DAISHO ACADEMY - path of improvement and introduction to French comic
WORKS EXPERIENCE
- Art Director for INTERACTIVE PROJECT, artworks and in-game material from sketch to final colored version, 3D models using Blender, Sculptris and ZBrush. November 2013 - Still working.
- Concept Artist for INTERACTIVE PROJECT, artworks and in-game material from sketch to final colored version, 3D models using Blender, Sculptris and ZBrush. August 2012 - October 2013.
- Participation as an exhibitor, with the role of concept artist, at the GAME CONNECTION AMERICA 2013 in San Francisco, 25-27 March 2013.
- Participation as an exhibitor, with the role of concept artist, at the GAME DEVELOPERS CONFERENCE ( GDC ) in San Francisco, 25-29 March 2013.
- Participation as an exhibitor, with the role of concept artist, at the GAMESCOM 2013 in Köln, 13-17 August 2013.
- Certified partecipation at Workshop " Raccontare con il colore " by Barbara Canepa, in Rome 8-10 November 2013.
- Participation as an exhibitor, with the role of Art Director, at the GAME CONNECTION EUROPE 2013 in Paris, 3-5 December 2013.